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Why Pokémon Needs To Be 3D

Gilbert Warner:

Last week, my associate Alex Plant wrote an article on Why Pokémon doesn’t need a 3D World. Today I’m here with a counter-argument on why this move to a fully 3D rendered world is a necessary step forward.

As a long time Pokémon fan, I am very excited about the recent announcement of Pokémon X and Y versions, and even more excited that the series is finally moving to full 3D rendered worlds. It’s something that I’ve been looking forward to since the first episode of the Pokémon anime aired on US television. Watching how Pokémon were able to move around and interact in a three dimensional world showed me just how much potential there was, and still is, for the games to improve. It was a stark contrast between battles in the anime and those that took place in the games. So much so that, while I’ve never seen any complaints personally, I imagine it alienated some potential fans. That problem isn’t completely solved mind you, since the battles will still likely be turn-based and not real-time, but this is a huge step forward.

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