No Compromises Were Made on Monster Hunter 4′s Action Gameplay According to its Game Director

Game development is often the art of compromise and of accepting trade-offs to squeeze important features into a game while removing others in order to comply with the limitations of the hardware.

This is especially true with the 3DS; that is one of the least powerful platforms on the market. Apparently the development team of Monster Hunter 4 did not accept this kind of philosophy.

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