DualShockers writes: "Those who enjoy cut-scene-driven games are a dying breed. Back in “the day” we enjoyed that part of a game’s story telling. Remember watching as Cloud raced his bike through the streets of Midgar or the opera scene in Final Fantasy VI? Those were some truly defining moments in the history of, not just the Final Fantasy franchise, but video games in general. These days, though, a new generation of gamers is rather spoiled by all the “must have action now” attitudes that prevail throughout their peers. First person shooters with pitiful excuses for stories, RPGs that try to cater to this “I want it now” generation, but fall flat because the story isn’t expounded upon as much as it should be and games that attempt to cover over the fact that their story sucks with massive amounts of customization and personalization of the characters and everything else are all commonplace."