A CyberConnect2 game without quick-time events? That's pretty interesting news, considering they've contested this game mechanic as a means of preserving the stylish and cinematic action found in the properties they adapt. With JoJo being all about stylish action, I'm really curious to find out how they plan on handling it.
A CyberConnect2 game without quick-time events? That's pretty interesting news, considering they've contested this game mechanic as a means of preserving the stylish and cinematic action found in the properties they adapt. With JoJo being all about stylish action, I'm really curious to find out how they plan on handling it.