Game Informer's Joe Juba writes: "In my years of enjoying role-playing games, I’ve saved multiple princesses-in-disguise, toppled countless evil empires, and learned the value of teamwork and friendship several times over. After playing The Last Story, I can add another mark under each of those columns, along with several other well-worn RPG conventions. The Last Story makes no attempt to evade or disguise these genre clichés, relying instead on its action-heavy combat to fill the entertainment gap. If the battle system was executed well, that strategy might have worked."