The Dungeons and Dragons Session That Became a Real-Life Phenomenon

In Japan, 1986 was a momentous year for role-playing games. Dragon Quest and The Legend of Zelda were released to popular acclaim, each garnering millions of sales, and Final Fantasy was mere months away from being unleashed on an unsuspecting world. Japanese game designers had taken inspiration from western RPGs like Wizardry and Ultima and were busy laying the foundations of the JRPG, a genre that would dominate the video game industry throughout the 1990s and beyond.

Dragon Quest and The Legend of Zelda would go on to become household names across the world. But another role-playing phenomenon emerged in 1986 that, although perhaps less well known outside Japan, was arguably just as influential as Dragon Quest and its brethren. And it all began with a Dungeons and Dragons session.

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