I've been thinking about this a lot the past few days, ever since I saw the trailer for Knights of Sidona. I can say through the years I have not enjoyed anime that has a lot of computer graphic use and to me is a real eye sore. I've notice a lot of CG use in more and more anime, usually vehicles, and it just takes me out of what I'm watching.
I'm not saying all CG is bad its just there is a right way and wrong way to use it. I personally think it should only be used to enhance what is already there, the audience shouldn't even realize its being used if they do their job well.
I've noticed that a lot of the motion is rigid at times and it appears that the objects have no weight to them. Details seem hit or miss and just looks more out of place when next to something hand drawn. One one of the best looking anime in my collection is Redline, the entire thing took about 7 years and I believe more than 100, 000 hand drawn panels. I'm not saying it should take that long but I think quality can take time.
I know CG can be faster and in the end cheaper, but I don't believe there are enough people out there that prefer it over hand drawn. I remember when I bought the remastered version of Beserk and couldn't wait for the second and third arcs but when they released and I saw clips of all the CG I didn't bother. I thought if I watched it long enough I would get use to it, I didn't.
I know I said it started with Knights of Sidona, however, I think what I saw visually in the trailers was good with the exception of the rigid movement I saw. I look forward to it coming out and I just finished volume 5.
So what are your thoughts on the amount of CG in anime and Its overall effects on your enjoyment.