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D3acon

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Computer Graphics in Anime

I've been thinking about this a lot the past few days, ever since I saw the trailer for Knights of Sidona. I can say through the years I have not enjoyed anime that has a lot of computer graphic use and to me is a real eye sore. I've notice a lot of CG use in more and more anime, usually vehicles, and it just takes me out of what I'm watching.

I'm not saying all CG is bad its just there is a right way and wrong way to use it. I personally think it should only be used to enhance what is already there, the audience shouldn't even realize its being used if they do their job well.

I've noticed that a lot of the motion is rigid at times and it appears that the objects have no weight to them. Details seem hit or miss and just looks more out of place when next to something hand drawn. One one of the best looking anime in my collection is Redline, the entire thing took about 7 years and I believe more than 100, 000 hand drawn panels. I'm not saying it should take that long but I think quality can take time.

I know CG can be faster and in the end cheaper, but I don't believe there are enough people out there that prefer it over hand drawn. I remember when I bought the remastered version of Beserk and couldn't wait for the second and third arcs but when they released and I saw clips of all the CG I didn't bother. I thought if I watched it long enough I would get use to it, I didn't.

I know I said it started with Knights of Sidona, however, I think what I saw visually in the trailers was good with the exception of the rigid movement I saw. I look forward to it coming out and I just finished volume 5.
So what are your thoughts on the amount of CG in anime and Its overall effects on your enjoyment.

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Hergula1811d ago

I understand how you feel, as I too feel that computer graphics in anime usually does not work. In some cases though, it might actually look halfway decent if they blend together well enough, but all in all, I also prefer anime without any added CG, although a small amount won't bother me.

Archaic1809d ago

I'm inclined to agree with you here. While I can think of a number of occasions where I've found the use of CG to suit the series for whatever reason (there's something about the clunky CG in Initial D that just seems right), most of the time I just prefer the old hand drawn animation. But then, I am Archaic. ;)

D3acon1809d ago

I think we try to take too many short cuts. When I think about the amount of CG in, let's say, a non scifi movie were a lot of special effects aren't needed. More often than not if they choose to use CG over props then it doesn't look as good. Would you like to have a woman who's just painted in makeup or maybe just slight enhancements that bring out her best feature?

Anyway we can put a man on the moon, but we can't produce software that will make anime easier to make and still retain that visual quality that people love.

SynGamer1809d ago

As D3acon says, there's a right way and a wrong way. I don't mind CG if it blends well enough, but if it's a huge contrast between the two, then I would kindly ask the creators to pick one or the other. With how great hand-drawn animation can look these days, blending CG doesn't seem to be as much of an issue, but it still comes down to how much effort the studio wants to put in. And that's where we see who is up to the task and who isn't.

Shnooze1806d ago

Often times I absolutely hate it when they plug some random CG bit into a show, it usually just looks like they used it to cut costs. Drawn animation where CG usually would be is always preferable in my eyes, and I greatly appreciate it when studios take the time to make sure not to be skimpy with it. Though, this would indeed put pressure on their budget, but it's worth it to me.

D3acon1806d ago (Edited 1806d ago )

I guess I would prefer some low quality hand drawn stuff over the CG. I know gonzo is notorious for both. But if I can't have high quality everything then that would be more acceptable.

animeguardians1805d ago

A show that's all CG isn't so bad, but it's usually ugly in any other context. I think Production I.G. is really good with blending digital cels and CG together. But yeah, the latest example for me of this being poorly done has to be in the third episode of Kill la Kill, when Matoi and Satsuki are fighting and we get random moments of CG fighting. Like, why???